> > The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined, > thus > > I've used __stdcall here too > > > What code? The exports in opengl32.dll are WINAPI. (It would only > really make a difference for Win64, I guess) The definition of WINE_GLAPI on top of the same file:
#ifdef USE_WIN32_OPENGL #define WINE_GLAPI __stdcall #else #define WINE_GLAPI #endif I can surely send a patch that replaces the __stdcall in there with WINAPI, but I'd prefer to ask Roderick first why he set it up this way.
