On Fri, Jul 26, 2013 at 2:52 AM, Ken Thomases <k...@codeweavers.com> wrote: > I think your Valgrind results are telling us that there's a bug in the game > where it's using an uninitialized stack variable. > > There's still a chance that it's something in Wine that's using the > uninitialized variable and passing a garbage value to the game, causing it to > crash. I'm not sure if Valgrind would attribute that to Wine for copying the > uninitialized variable's value or to the game for using what Wine gave it. I > _think_ Valgrind would blame Wine in that case. Since it's blaming the game, > I lean toward the bug being in the game. > > There may not be any solution other than reporting the issue to the game > developer.
Hmm, thanks a lot for the great analysis :) I've just sent a message to someone in the game company, not sure if they care :) -- Regards, Qian Hong - http://www.winehq.org