On Fri, Jul 26, 2013 at 2:52 AM, Ken Thomases <k...@codeweavers.com> wrote:
> I think your Valgrind results are telling us that there's a bug in the game 
> where it's using an uninitialized stack variable.
>
> There's still a chance that it's something in Wine that's using the 
> uninitialized variable and passing a garbage value to the game, causing it to 
> crash.  I'm not sure if Valgrind would attribute that to Wine for copying the 
> uninitialized variable's value or to the game for using what Wine gave it.  I 
> _think_ Valgrind would blame Wine in that case.  Since it's blaming the game, 
> I lean toward the bug being in the game.
>
> There may not be any solution other than reporting the issue to the game 
> developer.

Hmm, thanks a lot for the great analysis :)
I've just sent a message to someone in the game company, not sure if
they care :)


-- 
Regards,
Qian Hong

-
http://www.winehq.org


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