On Jul 25, 2013, at 2:11 PM, Qian Hong wrote: > On Fri, Jul 26, 2013 at 2:52 AM, Ken Thomases <k...@codeweavers.com> wrote: >> I think your Valgrind results are telling us that there's a bug in the game >> where it's using an uninitialized stack variable. >> >> There's still a chance that it's something in Wine that's using the >> uninitialized variable and passing a garbage value to the game, causing it >> to crash. I'm not sure if Valgrind would attribute that to Wine for copying >> the uninitialized variable's value or to the game for using what Wine gave >> it. I _think_ Valgrind would blame Wine in that case. Since it's blaming >> the game, I lean toward the bug being in the game. >> >> There may not be any solution other than reporting the issue to the game >> developer. > > Hmm, thanks a lot for the great analysis :) > I've just sent a message to someone in the game company, not sure if > they care :)
I suppose another possibility is that Wine is returning a value to the game which is causing it to take a code path it never takes on Windows and it's only this code path which results in the game reading the uninitialized variable. In that case, there's still a game bug, but we may be able to work around it by changing Wine. It's going to be really hard to figure out, though, without cooperation from the game developers. -Ken