URL:
  <http://gna.org/bugs/?func=detailitem&item_id=5738>

                 Summary: Game freeze when switching with keyboard from
jetpack to airhammer
                 Project: Wormux
            Submitted by: nowhereman
            Submitted on: dimanche 09.04.2006 à 16:29
                Category: interface
                Priority: 5 - Normal
                Severity: 3 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open

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Details:

Version: 0.7-1 (sid APT repository)

The game freezes when I hit F5 while being at the jetpack. It is totally
reproducible on my system, and the way I go to jetpack (mouse or keyboard)
doesn't seem to change anything. I can get airhammer by mouse, but not by
keyboard.

Here is the backtrace (the process received SIGSEV):

#0  0xb7e3d27b in Mix_HaltChannel () from /usr/lib/libSDL_mixer-1.2.so.0
#1  0x080c778d in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*>
>::_M_clear ()
#2  0x080c78ff in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*>
>::_M_clear ()
#3  0x080abda2 in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*>
>::_M_clear ()
#4  0x0804e929 in ?? ()
#5  0x0804efea in ?? ()
#6  0x0804f0df in ?? ()
#7  0x08059cc7 in std::operator+<char, std::char_traits<char>,
std::allocator<char> > ()
#8  0x08059ecb in std::operator+<char, std::char_traits<char>,
std::allocator<char> > ()
#9  0x08057240 in std::operator+<char, std::char_traits<char>,
std::allocator<char> > ()
#10 0x0807c05a in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*>
>::_M_clear ()
#11 0x0807c40b in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*>
>::_M_clear ()
#12 0x0807c501 in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*>
>::_M_clear ()
#13 0x080523e3 in ?? ()
#14 0x08052539 in ?? ()
#15 0xb78f2eb0 in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
#16 0x0804c1a1 in ?? ()

Maybe providing debug symbols could help (a wormux-dbg package).






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