Follow-up Comment #1, bug #10668 (project wormux):
I have added a debug message in SignalCollision, the result is following:
FreeBSD collides with speed 3,867781, 18,091901 (norm = 18,500719)
FreeBSD collides with speed 3,864687, 18,677428 (norm = 19,073073)
As damage are computer from the speed (norm *
game_mode->damage_per_fall_unit), as speed are different, damage are
different.
I precise that this difference appears running the game on a dual-core system
with one wormux as client and one as server. I'm not sure it's normal to have
so visible difference...
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