URL:
<http://gna.org/bugs/?10668>
Summary: Unsynchronization of damage points in network game
Project: Wormux
Submitted by: gentildemon
Submitted on: vendredi 04.01.2008 à 00:21
Category: Network
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 0.8-svn
Discussion Lock: Any
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Details:
For some reason, even on the same computer with the same binary, damage
points can be different from the server to client(s). This is particularly
sensitive when a character felt.
See video here : http://matthieu.fertre.free.fr/wormux_damage.ogg
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