URL:
  <http://gna.org/bugs/?10668>

                 Summary: Unsynchronization of damage points in network game
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: vendredi 04.01.2008 à 00:21
                Category: Network
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 0.8-svn
         Discussion Lock: Any

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Details:

For some reason, even on the same computer with the same binary, damage
points can be different from the server to client(s). This is particularly
sensitive when a character felt.

See video here : http://matthieu.fertre.free.fr/wormux_damage.ogg




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