Update of bug #10668 (project wormux):

             Assigned to:                    None => gentildemon            

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Follow-up Comment #3:

The bug is strange...

Here are logs from the client and the server. They show positions of the
character jumping, from each computation of the physical engine. Before the
80th iteration in the physical engine, everything seems ok, everything seems
synchronized, but after that, it began to diverge...

(file #3716, file #3717)
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Additional Item Attachment:

File name: jump_client.tmp                Size:21 KB
File name: jump_server.tmp                Size:21 KB


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Reply to this item at:

  <http://gna.org/bugs/?10668>

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