Update of bug #10668 (project wormux):

                  Status:                    None => In Progress            

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Follow-up Comment #4:

Well, now I understand more the bug, but not completely...

The character felt and was hurt. Because of that, game loop state goes to
END_TURN. The turn master sent information about each character.
During that time, the other client is waiting for END_TURN acknowledge. At
this time, the character has already been hurt. Then it receives END_TURN
acknowledge and information about each characters. The character "returned in
the past" using these information, but for some reasons, with same value as
before, the new computing position is different :-/ perhaps because we have
not really began our computation from the same piece of code in the physical
engine.

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