Follow-up Comment #7, task #6124 (project wormux):
I have thought about it too but it needs some checks.
First, box2d supports only polygon with 8 vertices and only convex polygon.
I guess it's interesting for projectiles, but I'm not sure we need it for
characters.
Characters are composed of several members. Each member can be seen as a
rectangle and I think it will be enough for a character. Anyway, for a
character, we must support having several "shapes".
In the near future, we must remove PhysicalObj::SetSize() and instead have a
PhysicalObj::LoadShapes(), update GetSize(), GetWidth() and so on to support
several shapes. (But before that, maybe we should merge Physics and
PhysicalObj)
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