[EMAIL PROTECTED] wrote:
> I find a way to resize fastly my image by using wxDc.SetUserSale
> 
> Now I would like to get the device coordinates (x,y,width,height)  in the
> 
> a2dCanvasView::PaintBackground(int x,int y,int width, int height)
> 
> i try the WorldToDeviceX but it returns me bad result like x = 1400 and 
> my resolution is 1280*600

I think that is because the buffer is always a bit bigger to prevent constant 
redraws when resizing a window.
If you want the size of the window, you can use m_display->GetClientSize(x,y) 
see wxWindow docs.

Klaas




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