Laurent Veilleux wrote:
> Ok i have fixed everything I have got problem because I used the
> GetUserToDeviceTransform instead of GetMappingMatrix know everything
> works fine ;-)
But the two should be equal if you did not set SetTransform() being the user
part??
How come they were different?
>
> here the code if perhaps someone , one time , will need it
>
>
> void MyLayer::PaintBackground(int x,int y,int width, int height)
> {
No need to do the next i think.
> a2dCanvasView::PaintBackground(x,y,width,height);
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