Yes, I did indeed compile wxWidgets using nmake with that command. I 
used default settings in setup.h and activated OpenGL in config.vc
I also tried once with wxUSE_STL 1, because I use the STL libraries a 
lot myself and figured why not.

I made sure to remove the old wxWidgets and wxArt2D before trying again too.

I still get the same errors however, with Node being undefined... I am 
able to compile regular wxWidgets projects just fine, so the problem 
should be elsewhere.

I will send my CMakeCache to your email Klass Holwerda so you can have a 
look.


klaas.holwerda skrev:
> Hi,
>
> How did you compile wxWidgets?
> I hope using:
>
> nmake -f makefile.vc
>
> Did you change anything in wxWidgets its settings first?
>
> If not start all over, with a clean wxWidgets, and do it like that. 
> Using project files is tricky in wxWidgets.
>
> Next how and where did you generate the wxArt2D project files?
>
> cd c:\wxArt2D
> cd ..
> mkdir builddebug
>
> CmakeSetup.exe ans choose builddebug as destination for building.
> Did you set WXWIN in your environment first?
>
> Did you do that? If not, how fresh is your copy? Did you throw away all 
> first?
>
> Just now i am building my release version of wxArt2D, and no problems.
> I assume you start with building the ALL_BUILD target?
>
> Can you sent me (private) your CMakeCache.txt, it should be in  the same 
> dir as wxart2d.sln
>
> I am curious what is going on, because this is the simplest compiler to 
> get things going.
> Mingw and Cygwin is just headache, but VC should just work.
>
> Klaas
>
>
> Håkan Wååg wrote:
>   
>> Hello again. I have as mentioned managed to get project files for Visual 
>> Studio 2005 now. I use wxart2d.sln and Build Solution.
>>
>> I won't bother posting all errors 'cause there are over 400 total, which 
>> leads to believe I am missing something vital...
>>
>>  From editor and canvas I'm getting that Node is undefined, either from 
>> wxZoomList or a2dUpdateList
>>
>> keyio, kbool and curves compile fine though...
>>
>> I also tried checking out a fresh copy of wxArt2D today, but I get the 
>> same result now so that's not the problem.
>>
>> I don't know what else to say right now, let me know what you think and 
>> if you need more information.
>>
>> Håkan
>>
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