Yes, I did indeed compile wxWidgets using nmake with that command. I used default settings in setup.h and activated OpenGL in config.vc I also tried once with wxUSE_STL 1, because I use the STL libraries a lot myself and figured why not.
I made sure to remove the old wxWidgets and wxArt2D before trying again too. I still get the same errors however, with Node being undefined... I am able to compile regular wxWidgets projects just fine, so the problem should be elsewhere. I will send my CMakeCache to your email Klass Holwerda so you can have a look. klaas.holwerda skrev: > Hi, > > How did you compile wxWidgets? > I hope using: > > nmake -f makefile.vc > > Did you change anything in wxWidgets its settings first? > > If not start all over, with a clean wxWidgets, and do it like that. > Using project files is tricky in wxWidgets. > > Next how and where did you generate the wxArt2D project files? > > cd c:\wxArt2D > cd .. > mkdir builddebug > > CmakeSetup.exe ans choose builddebug as destination for building. > Did you set WXWIN in your environment first? > > Did you do that? If not, how fresh is your copy? Did you throw away all > first? > > Just now i am building my release version of wxArt2D, and no problems. > I assume you start with building the ALL_BUILD target? > > Can you sent me (private) your CMakeCache.txt, it should be in the same > dir as wxart2d.sln > > I am curious what is going on, because this is the simplest compiler to > get things going. > Mingw and Cygwin is just headache, but VC should just work. > > Klaas > > > Håkan Wååg wrote: > >> Hello again. I have as mentioned managed to get project files for Visual >> Studio 2005 now. I use wxart2d.sln and Build Solution. >> >> I won't bother posting all errors 'cause there are over 400 total, which >> leads to believe I am missing something vital... >> >> From editor and canvas I'm getting that Node is undefined, either from >> wxZoomList or a2dUpdateList >> >> keyio, kbool and curves compile fine though... >> >> I also tried checking out a fresh copy of wxArt2D today, but I get the >> same result now so that's not the problem. >> >> I don't know what else to say right now, let me know what you think and >> if you need more information. >> >> Håkan >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >> Build the coolest Linux based applications with Moblin SDK & win great prizes >> Grand prize is a trip for two to an Open Source event anywhere in the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Wxart2d-users_dev mailing list >> Wxart2d-users_dev@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev >> >> >> > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Wxart2d-users_dev mailing list > Wxart2d-users_dev@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev