Håkan Wååg wrote:
> Yes, I did indeed compile wxWidgets using nmake with that command. I 
> used default settings in setup.h and activated OpenGL in config.vc
> I also tried once with wxUSE_STL 1, because I use the STL libraries a 
> lot myself and figured why not.
>   
I think that this might be the problem. Since you talked about Node errors.
wxUSE_STL is not about you using STL, but about internal wxWidgets using 
it, so it is no good to you.
In fact wxArt2D uses STL for allmost all lists, so there is the proof, 
that you not need to enable it :-)

Using wxUSE_STL on, it might be that exactly wxLISt changes its format. 
Something with wxZoomList::compatibility_iterator etc.

I suggest that you just make wxWidgets plain compile, with OpenGl.

If that starts to work for you, i gladly make the changes to have 
wxUSE_STL working too.
Of course you may try to change
wxZoomList::Node into
wxZoomList::compatibility_iterator

and let me know that helps. Some for the other Node problems. I think it 
will.

Regards,

Klaas

> I made sure to remove the old wxWidgets and wxArt2D before trying again too.
>
> I still get the same errors however, with Node being undefined... I am 
> able to compile regular wxWidgets projects just fine, so the problem 
> should be elsewhere.
>
>   


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