On Mon, 18 Nov 2002 19:50:25 +0100
Matthias Saou <[EMAIL PROTECTED]> wrote:

> For scaling, if you have a good and quite recent video chip, xv is
> probably what you're looking for as you'll get all games in fullscreen
> by using hardware scaling (less cpu intensive).

Does anyone else have problems with the rotation functions when using the
hardware scaling functions?

Both xmame.xgl and xmame.x11/xv, when run in full-screen mode, will lock
up at the "Press OK" screen if I use the -rr parameter, but only with some
games.  For example, mspacman locks up but pacman is fine.

Oddly enough, -rl seems to work ok with mspacman.

When I say "lock up" I mean that it won't respond to any key input,
including ESC.  However, it will allow me to ctrl-alt-f1 to a terminal and
killall xmame.x11.  After killing it, I can see that my key input was
indeed acepted, as shown here.  This is the result of my last attempt to
use this commandline:

./xmame.x11 -fullscreen -rr mspacman

Using a Visual with a depth of 16bpp.
MIT-SHM & XV Extensions Available. trying to use... Success.
Using Xv & Shared Memory Features to speed up
Actual bits per pixel = 32... Ok
viswidth = 224, visheight = 288,visstartx= 0, visstarty= 0
okokokokokokokokokokoookokokokokok^[^[^[Terminated

As you can see, all of the "OK" that I typed in was recognized because
here it is in the window that I started xmame from.  The program just
ignored the input.

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