On Tue, 2009-08-25 at 10:43 -0700, Jesse Barnes wrote: > Avoiding tearing is the most important thing here, but if you're > writing a media app you'd probably want to be able to specify an > interval, e.g. never swap more than N frames/second. Assuming you can > find a mode that's a multiple of the framerate you want, this is a > handy feature. Check out the SGI_swap_control and OML_sync_control > extensions for more details on what GL expects (OML adds a few more > features like a swap counts, swaps on specific frame counts, etc.).
SGI_swap_control looks trivial enough, but OML_sync_control looks insane. Suggestions on what is actually useful would be welcome here. Or do we just implement all of OML_sync_control and use that for DRI2 swapping as well? -- [email protected]
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