On Tue, 25 Aug 2009 11:11:40 -0700 Keith Packard <[email protected]> wrote:
> On Tue, 2009-08-25 at 10:43 -0700, Jesse Barnes wrote: > > > Avoiding tearing is the most important thing here, but if you're > > writing a media app you'd probably want to be able to specify an > > interval, e.g. never swap more than N frames/second. Assuming you > > can find a mode that's a multiple of the framerate you want, this > > is a handy feature. Check out the SGI_swap_control and > > OML_sync_control extensions for more details on what GL expects > > (OML adds a few more features like a swap counts, swaps on specific > > frame counts, etc.). > > SGI_swap_control looks trivial enough, but OML_sync_control looks > insane. Suggestions on what is actually useful would be welcome here. > Or do we just implement all of OML_sync_control and use that for DRI2 > swapping as well? Yeah we're planning on doing OML for DRI2, but I'm not sure if that level of support is needed/desired for X apps. -- Jesse Barnes, Intel Open Source Technology Center _______________________________________________ xorg-devel mailing list [email protected] http://lists.x.org/mailman/listinfo/xorg-devel
