The DRI2 code is now built-in to the server, even for Xorg. The only thing this could protect against is trying to run a libglx built with DRI2 support against an Xorg built without it, which is firmly in "doctor it hurts when I do this" territory.
Signed-off-by: Adam Jackson <[email protected]> --- glx/glxdri2.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/glx/glxdri2.c b/glx/glxdri2.c index 0ce40ca..e5efc31 100644 --- a/glx/glxdri2.c +++ b/glx/glxdri2.c @@ -890,8 +890,7 @@ __glXDRIscreenProbe(ScreenPtr pScreen) if (screen == NULL) return NULL; - if (!xf86LoaderCheckSymbol("DRI2Connect") || - !DRI2Connect(serverClient, pScreen, DRI2DriverDRI, + if (!DRI2Connect(serverClient, pScreen, DRI2DriverDRI, &screen->fd, &driverName, &deviceName)) { LogMessage(X_INFO, "AIGLX: Screen %d is not DRI2 capable\n", pScreen->myNum); -- 1.7.12.1 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
