>> On an eight-bit visual, XDPS will allocate a 9-level gray ramp, and a
>> 4x4x4 colour cube, for a total of 73 colourmap entries. (Colour
>> allocation happens on the client side in XDPS.)
>> Can RENDER deal with such a configuration?
KP> RENDER must have the colors allocated within the server; there's no
KP> provision for the extension to use a client-provided colormap.
I understand that. I was asking whether RENDER can deal with a gray
ramp of a different size than the diagonal of the colour cube.
The 9 + 4 x 4 x 4 scheme gives excellent results (to my eyes) while
leaving a lot of colour cells free. I was suggesting that you should
try implementing a similar colourmap for RENDER, and see what the
results look like.
> if you happened to create a colormap compatible with DPS for Render
Just like you, I consider 8 bit colour displays to be obsolete, and I
am not interested in putting much effort into making DPS work well on
those. (8 and even 4 bit grayscale displays are quite nice, on the
other hand.)
Juliusz
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