Around 16 o'clock on Sep 23, Juliusz Chroboczek wrote:
> The 9 + 4 x 4 x 4 scheme gives excellent results (to my eyes) while
> leaving a lot of colour cells free. I was suggesting that you should
> try implementing a similar colourmap for RENDER, and see what the
> results look like.
I think a 4x4x4 cube has too many dark entries; I'd rather weight the
values so that it uses more light entries instead.
Can DPS handle a non-uniform set of colors? Render is happy with
essentially any set, but I suspect DPS will want to use relatively
simplistic dithering...
> Just like you, I consider 8 bit colour displays to be obsolete, and I
> am not interested in putting much effort into making DPS work well on
> those. (8 and even 4 bit grayscale displays are quite nice, on the
> other hand.)
If you made DPS use Render, these questions would all be moot :-)
[EMAIL PROTECTED] XFree86 Core Team SuSE, Inc.
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