>Not if there's only one adaptor with only one overlay.

>You could add a second adaptor which uses the texture engine, like it's
>already done in the tdfx driver.

Can you explain a bit more about texture engine?
If I udenrstand it right it is 3d acceleration feature, you first use DRI to
DMA it to texture memory and then use OPenGL commands to place it on screen
the right way (like video). Imalementation I see now in tdfx is very
complicated and seems not to work this way


how 3d accelerator works is it also "overlay" or does it copy things to
framebuffer just without CPU intervention?

any description is welcome, uf :(

Michael


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