On Thu, 2001-10-18 at 15:03, Michael Zayats wrote: > >You could add a second adaptor which uses the texture engine, like > >it's already done in the tdfx driver. > > Can you explain a bit more about texture engine? > If I udenrstand it right it is 3d acceleration feature, you first use DRI to > DMA it to texture memory and then use OPenGL commands to place it on screen > the right way (like video).
That's too complicated. The 2D driver should directly program the hardware to draw the surface using the Xv data as a texture. > how 3d accelerator works is it also "overlay" or does it copy things to > framebuffer just without CPU intervention? The latter. -- Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
