>
> > I hope it's not the case and there is some way to draw
> > xvimages to two windows, I don't want to think what will happen if it's
not
> > :(
>
> Not if there's only one adaptor with only one overlay.
>
> You could add a second adaptor which uses the texture engine, like it's
> already done in the tdfx driver.
>
>
I have this problem in a CCTV app.
In my case I have 16 YUV streams and a 4x4 grid of windows which are fixed
and borderless, so I can solve the overlay by allocating a large shm segment
and updating the appropriate parts of the shm with my YUV data.
Its not nice, but its better than converting them to RGB pixmaps.

Paul

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