Václav S a écrit : >> 1. There is SpheresContactGeometry. Is it supposed to be used _only >> for contact_ interactions? >> >> 2. There is DistantSpheresContactGeometry. Is it supposed to be used >> for _distant_ interactions? >> >> > No; the name is misleding; > InteractingSphere2InteractingSphere4DistantSpheresContactGeometry > creates SpheresContacatGeometry; contrary to IS2IS4SCG however, it will > create SpheresContactGeometry even if penetrationDepth<=0. > > [ I eventually want to replace IS2IS4DSCG by IS2IS4SCG with some flag > that will permit distant interactions. There is no reason for such code > duplication ] > Please just forget those "distant" classes, normal classes have the same features now.
>> > isReal is not clear at all and I had to read sources (at all the places > where it is used) to get to know what it means. isReal for distant > contact is false, but the contact is not "unreal" nonetheless. (yes, > isNew is OK) > Huh?!!! Sure of that? isReal for distant contacts should be true since only the contact law will set it false. For me the meaning of isReal is clear : isReal = "is there an interaction?". > Again, I suggest moving this discussion to the wiki page > http://yade.wikia.com/wiki/Sanitizing_Contact_Logic so that we have some > starting point and can decide what and how will change. > > Ok, moving to wiki :) B > Regards, V. > > _______________________________________________ > yade-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/yade-dev > > -- _______________ Chareyre Bruno Maitre de conference Institut National Polytechnique de Grenoble Laboratoire 3S (Soils Solids Structures) - bureau E145 BP 53 - 38041, Grenoble cedex 9 - France Tél : 33 4 56 52 86 21 Fax : 33 4 76 82 70 43 ________________ _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
