> > I created page http://yade.wikia.com/wiki/Sanitizing_Contact_Logic, > please express your opinions there (everybody) and sign it with ~~~~ > (will be replaced by username and date) >
The text describing current status is wrong, at least for the cases when haveDistantTransient==true. I don't really know how to emphazise text modification in wiki so i'm pasting both versions here. IsReal : before : "isReal false: only bounding boxes overlap, but there is no overlap of bodies. true: both bounding boxes and bodies overlap (distance < 0)" after : "isReal false: only bounding boxes overlap, but there is no overlap of bodies and no physical interaction. true: both bounding boxes and bodies overlap (distance < 0) and/or there is a physical interaction." isNew : before : sorry, wrong move, I can't find how it was before... but the case of an interaction with isReal=false going back to isReal=true was not mentioned (in such case isNew will be true, even if the interaction was not just created by the collider, it is still physisally new). after :"isNew true: the interaction has just been created by the collider (there is no interaction physics), or if the interaction already existed isReal was false in the previous iteration. false: the contact was Real during the previous iteration" > Regards, Vaclav > _______________________________________________ > yade-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/yade-dev > > -- _______________ Chareyre Bruno Maitre de conference Institut National Polytechnique de Grenoble Laboratoire 3S (Soils Solids Structures) - bureau E145 BP 53 - 38041, Grenoble cedex 9 - France Tél : 33 4 56 52 86 21 Fax : 33 4 76 82 70 43 ________________ _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
