>> isReal is not clear at all and I had to read sources (at all the places >> where it is used) to get to know what it means. isReal for distant >> contact is false, but the contact is not "unreal" nonetheless. (yes, >> isNew is OK) >> >> > Huh?!!! Sure of that? > isReal for distant contacts should be true since only the contact law > will set it false. > Sorry, perhaps I am mistaken here.
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