> 3. BoundFunctor is currently 2d, dispatching on Shape and Bound. It
> however forces you to decide what collider you use by setting the bound
> type beforehand. I would prefer that BoundFunctor would dispatch only
> based on Shape, but there would have to be a way to specify regular
> bodies (non-clumps), where no bound is required. It could be either a
> Body::noBound or something like that flag, or we could use the
> Body::groupMask in combination with mask of the dispatcher or functors
> to prevent bound for a particular body (hm... what can be such body good
> for? it really makes it as if it were absent from the scene, right?)

IIRC Sega was adding the noBound parametr for utils.facet, he probably
had some use for that... Ping?



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