> Just found out it is only that way in InteractionDispatchers... (bug, > should behave the same). It might be better to put this to > Collider::mayCollide,
there is no objection. -- Best regards, Sergei D. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

