On 10 December 2010 14:06, Chiara Modenese <[email protected]> wrote:
> Hi Bruno! > >> >> On a different aspect, there is maybe one thing you are not aware of. >> In unloading, you will unload plasticaly (maybe that is what you want? - >> honestly I don't >> think it makes less sense in the case of rolling friction). >> If you want to unload elasticaly, you need to record the plastic rotation. >> You can see a similar operation looking at the creep code, where crepped >> twist is stored >> and substracted from total twist. >> > I think that this should be extended to CohesionlessMomentRotation.cpp and *.hpp as well. Any thoughts/suggestions from people using this law (Law2_SCG_MomentPhys_CohesionlessMomentRotation)? Cheers. Chiara > Thanks for letting me know. Could you please tell me where is that this > subtraction happens? This operation is not in the current trunk (if am not > wrong). Also, could not you spend some few more words on how to achieve > this? > > Thanks! Chiara > >> >> Bruno >> >> _______________________________________________ >> Mailing list: >> https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> >> Post to : [email protected] >> Unsubscribe : >> https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> >> More help : https://help.launchpad.net/ListHelp >> > > >
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