On 10 December 2010 14:06, Chiara Modenese <[email protected]> wrote:

> Hi Bruno!
>
>>
>> On a different aspect, there is maybe one thing you are not aware of.
>> In unloading, you will unload plasticaly (maybe that is what you want? -
>> honestly I don't
>> think it makes less sense in the case of rolling friction).
>> If you want to unload elasticaly, you need to record the plastic rotation.
>> You can see a similar operation looking at the creep code, where crepped
>> twist is stored
>> and substracted from total twist.
>>
> I think that this should be extended to CohesionlessMomentRotation.cpp and
*.hpp as well. Any thoughts/suggestions from people using this law
(Law2_SCG_MomentPhys_CohesionlessMomentRotation)?
Cheers. Chiara



> Thanks for letting me know. Could you please tell me where is that this
> subtraction happens? This operation is not in the current trunk (if am not
> wrong). Also, could not you spend some few more words on how to achieve
> this?
>
> Thanks! Chiara
>
>>
>> Bruno
>>
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