Well, the clump idea is not a bad one. Even if it is used for "simplified" simulations, like we did in "buldozer.py" for demonstration purposes, where accuracy is not so important.
______________________________ Anton Gladkyy 2009/11/20 Sergei D. <[email protected]> > Hi, all. > Is anybody uses clumps for now? > Seems that clumps incorrectly implemented now. > For example, in NewtonDampedLaw.cpp line 28: > 00028 const Vector3r& m=ncb->bex.getTorque(memberId); const > Vector3r& f=ncb->bex.getForce(memberId); > > so m and f in global coord. But line 31: > > 00031 Vector3r > > diffClumpAngularAccel=diagDiv(m,clumpRBP->inertia)+diagDiv((rb->se3.position-clumpRBP->se3.position).Cross(f),clumpRBP->inertia); > > clumpRBP in local clumps coord. > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-users<https://launchpad.net/%7Eyade-users> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-users<https://launchpad.net/%7Eyade-users> > More help : https://help.launchpad.net/ListHelp >
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