Václav Šmilauer said: (by the date of Sat, 21 Nov 2009 00:09:54 +0100)
> > If somebody takes time to compute the correct inertia matrix, then > > inertia will have to be rotated, I agree. > Don't we have th same problem with regular bodies as well? Inertia > matrix (body-local coords) is used unrotated in NewtonsDampedLaw to > compute angularAcceleration (global coords)? Sega pointed taht out > earlier already IIRC. For sphere you don't need to rotate inertia matrix. It is symmetric in all directions. -- Janek Kozicki | _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

