Václav Šmilauer said:     (by the date of Sat, 21 Nov 2009 00:09:54 +0100)

> > If somebody takes time to compute the correct inertia matrix, then 
> > inertia will have to be rotated, I agree.
> Don't we have th same problem with regular bodies as well? Inertia
> matrix (body-local coords) is used unrotated in NewtonsDampedLaw to
> compute angularAcceleration (global coords)? Sega pointed taht out
> earlier already IIRC.

For sphere you don't need to rotate inertia matrix. It is symmetric
in all directions.


-- 
Janek Kozicki                                                         |

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