Yes Bruno, this would be lovely (and perhaps simple to do). Can we (you) do that? Do we already have a sort of DOFs for velocities exactly as for generalized displacements?
Apparently, it is already implemented that way. NewtonIntegrator.cpp:182 : blockTranslateDOFs(state->blockedDOFs, state->accel); state->vel+=dt*state->accel; The first line is not maintaining constant position but null acceleration. So, the body will move at constant velocity. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

