> Ok, thanks a lot. But how is it that with TranslationEngine doesn't > work? I mean it doesn't because we account for the displacement twice? > I am looking at the code right now but I cannot find out why..
TranslationEngine will work for dynamic bodies, as it only sets velocity, nothing else. It will fail for non-dynamic bodies, as velocity will not be integrated for them (JumpChangeSe3 does that, however). BTW It is a good idea to use interpolating engine for cyclic loading and such 1-1 particle tests, rather than ugly loops I had. You'd prescribe points in time and values of displacement etc, and then the engine takes care of the rest. I hope we find a way to make it a piece in Yade Lego. Cheers, v. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

