Wow. What have I been doing? I know I thought this when I was first picking algorithms and tried to do just that on a 2x2x2 and it didn't work. I must have messed up somewhere along the way and have been ignoring perfectly good algorithms ever since. Thanks, I've got some things to look over again now.
Matt --- In [email protected], "Bob Burton" <[EMAIL PROTECTED]> wrote: > > Of course, for the 2x2, you would simply ignore slices and > double-layer turns become normal layer-turns. Hence, when I use COLL > for the 2x2, the M' U2 in the beginning is ignored, and I actually > start with the two matching stickers on the right side instead. :) > > ~ Bob > > --- In [email protected], "mgwallisa" <[EMAIL PROTECTED]> wrote: > > > > Thanks, guys. I'm much better off now. I'm going with Chris', > > feels much smoother than what I was doing, though I liked the M slice > > turns of Bob's, but I forgot to mention why I want to stay away from > > the double layer turns. I'm also using COLL for the 2x2x2. I know > > it's not going to be optimal, but it's just a diversion so a few > > extra moves isn't too big of deal. Thanks again. > > > > Matt > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
