:D

~ Bob
Team [zb]

--- In zbmethod@yahoogroups.com, "mgwallisa" <[EMAIL PROTECTED]> wrote:
>
> Wow.  What have I been doing?  I know I thought this when I was 
> first picking algorithms and tried to do just that on a 2x2x2 and it 
> didn't work.  I must have messed up somewhere along the way and have 
> been ignoring perfectly good algorithms ever since.  Thanks,  I've 
> got some things to look over again now.
> 
> Matt
> --- In zbmethod@yahoogroups.com, "Bob Burton" <[EMAIL PROTECTED]> wrote:
> >
> > Of course, for the 2x2, you would simply ignore slices and
> > double-layer turns become normal layer-turns.  Hence, when I use 
> COLL
> > for the 2x2, the M' U2 in the beginning is ignored, and I actually
> > start with the two matching stickers on the right side instead. :)
> > 
> > ~ Bob
> > 
> > --- In zbmethod@yahoogroups.com, "mgwallisa" <[EMAIL PROTECTED]> 
> wrote:
> > >
> > > Thanks,  guys.  I'm much better off now.  I'm going with 
> Chris',  
> > > feels much smoother than what I was doing,  though I liked the M 
> slice 
> > > turns of Bob's, but I forgot to mention why I want to stay away 
> from 
> > > the double layer turns.  I'm also using COLL for the 2x2x2.  I 
> know 
> > > it's not going to be optimal,  but it's just a diversion so a 
> few 
> > > extra moves isn't too big of deal.  Thanks again.
> > > 
> > > Matt
> > >
> >
>






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