The first idea, I already do this in accordance with Chris's use of transformations to practice ZBLL algs. I am almost done with learning all the no CP ZBLL algs, just 4 more left (though this has been the case for a few weeks). I think it's a good short-term thing to do, but for the long run, I definately want to finish learning the rest of ZBLL.
In regards of the second idea, a few of us in the community already do this... CP and EO together. Most notably, Masayuki and I. A few years ago we where working on completing the list where you do CP+EO+CO. There are a lot of algs here, but I still use many of the algs in this set. I know that a CP+EO set can't be found anywhere on the net, that kinda sucks. I just happen to know all of them as subsets of other sets I know. Which ones are you having trouble with? Hem there are so few of these, i should just list them out somewhere for you guys. Though the ugly part is that I still do about half of those algs with LL on D. Also, which alg do you use for Diagonal Corner Swap while preserving edge flip? I don't think the one I have been using is very fast. -Doug --- In zbmethod@yahoogroups.com, "Mike Bennett" <[EMAIL PROTECTED]> wrote: > > Ok. So a post on the other group got me thinking. If, after ZBF2L, > you are left with three steps, what ways can you divide them? Not > dividing at all gives you full ZB. Dividing between corner > orientation/permutation and edge permutation leaves us with COLL. > What if we divided between corner permutation and corner orientation? > > We would have a two step LL: Corner permutation, and then no corner > perm ZB cases. The corner permutation can be fixed in an average of 7 > moves, and I believe the final step can be performed in 16 or fewer, > and generally requires only Sune type moves. This gives us a 23 move > LL, but you retain the benefits of the 1/6 chance to skip corner perm. > That's an almost 18% chance for a 1 look LL. > > The other way to go with this would be to learn how to orient edges > and permute corners simultaneously. I know it can be done, but I'm > having trouble coming up with algs for a few of the cases. If it can > be done in 10 or fewer moves per case, that system ought to be at > least comparable to standard CFOP in terms of number of moves and > potential speed. Especially if you can avoid most of the 4 incorrect > edges cases using simple ZBF2L tricks. > > Any thoughts? > > -Mike > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/