I'm terrified with that recognization as well. And this is after actively using the S-Orientation no CP set for a few weeks.
I think that 144 algs is way to many here, and having to do CO manipulation would slow me down a lot. Besides a lot of the shortest ZBF2L algs don't end with an oportunity where you can "embed a SUne". Really what you are doing is "embedding a sune" early on. (Hope to coin that term.) -Doug --- In [email protected], "Mike Bennett" <[EMAIL PROTECTED]> wrote: > > Also, I was looking around Lars Petrus' site the other day and > realized something. Using the VH method for edge flipping, you can > usually influence the corner orientation in your favor with the last > pair, simply by using U turns to adjust when you insert the pair. > Doing this, you can pretty much end up with a Sune or AntiSune case > every time. If one were to learn the complete Sune and AntiSune cases > of ZBLL algs, at a total of about 144, you could always have a 1 look LL. > > As much as I like the no corner perm ones, and am terrified of the > Sune case recognition, this seems like the best possible bang for the > buck, hands down. > > Thoughts? > > -Mike > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
