On Tuesday 21 January 2003 06:45 pm, Adrian van den Dries wrote: > [Sorry about the broken thread] > > On January 20, Guido van Rossum wrote: > > You seem to forget that in debugging mode there are other things that > > happen (or not) besides logging. > > Ah, the infamous Zope side-effect, aka "other cool stuff". :-) Thanks > for the heads-up. > > > And you can log to stderr (that's what I use 99% of the time). > > But this means I can't really write a start script that works (or > makes sense) with debug mode both on and off. Redirecting stderr to > EVENT_LOG_FILE doesn't really make sense if we're detaching, and is > ugly, etc.. I could write some shell polava to figure it out, but: > > > Maybe the "debug" flag is misnamed? All it really means is "don't > > detach". > > Yes. I would much prefer an explicit flag for each, because I run a > number of dev Zopes on a number of boxes to which I only have ssh > access, and I don't want to have to remember to play games with my > stdio, or restart Zope if I restart screen, etc. > > Speaking of the (side-)effects of debug mode, what exactly are they? > Is it just the automatic re-loading of DTMLFiles and PageTemplates > from disk?
There's a lot of code that gets enabled when the debug (also known as development) mode gets turned on. Most of it involves auto-refreshing things from the file system, but there are many other things. Zope generally runs *much* slower in "debug" mode then in production mode also. -Casey _______________________________________________ Zope-Dev maillist - [EMAIL PROTECTED] http://lists.zope.org/mailman/listinfo/zope-dev ** No cross posts or HTML encoding! ** (Related lists - http://lists.zope.org/mailman/listinfo/zope-announce http://lists.zope.org/mailman/listinfo/zope )
