I have some sense that it might be possible to slightly improve the playing strength with some dynamic komi scheme. However, I have also experimented quite a bit with various ways to do this and in each case I have been able to detect at least a slight weakening of play.
That probably just means I have not stumbled on the right ideas or that I was not able to properly tune it. I would be delighted if someone was able to show us a workable scheme. I believe if something is found it will result in a very minor improvement, but that it will be an actual improvement. When trying ideas like this I require statistically significant samples which generally mean thousands of games if the improvement or weakening is fairly small. - Don On Mon, 2008-09-08 at 15:22 +0200, Gian-Carlo Pascutto wrote: > > Especially I was able to "reproduce" the > > following behaviour of MC in a very clear model: > > > > MC is playing most "goal-directed" ("zielgerichtet" > > in German) when the position is balanced or when > > the side of MC is slightly behind. However, when > > MC is clearly ahead or clearly behind it is playing rather > > lazy. > > > > Does someone here know, if there are or have been > > investigations on this topic in existing papers or > > projects (for instance in the context of computer go)? > > There has been discussion here about dynamic komi to keep the winning rate > close to 50%. As far as I saw there was no clear conclusion about whether > that works. Some people argued that it should not exist and measuring > objective winning rates is always the right thing. > > However, there is less and less doubt in my mind about that the effect you > describe exists and it hurts playing strength. > > What exactly did you do when you say "reproduce in a clear model"? > > We need a better understanding of what happens (which might point to a > solution). > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/