On 12:53 Thu 15 Jan , Mark Boon wrote: > > On Jan 15, 2009, at 12:33 PM, Daniel Waeber wrote: > > > yes, but the weight/color maps stay the same for all updated nodes. > > > > I think the first playoutNode (the one most deep inside the tree) only > > should get amaf values for the random playout, the next one form > > random > > playout + from the first playoutNode ... and the root node amaf values > > form all the nodes. > > OK, I think I see now what you're trying to say. This is something I > did think about. I hope my memory serves me well enough to say why I > didn't do it that way. > > - What you propose adds complexity and possibly computation (if it > means recalculating or adjusting the weight map). > - I don't think it makes all that much difference. > > The reason I don't think it makes much difference is that adding AMAF > values for the moves above (closer to the root) the playoutNode is > that most likely those points are now occupied. Since the AMAF values > are used to compute which empty points are the best next candidate, > the AMAF values at occupied points are immaterial. They are not even > added. So it only makes a difference in cases where played stones get > captured and those points then are occupied again. This brings us back > to the issue discussed earlier about ko and ishi-no-shita.
Yes, I don't know if it would be a big improvement. It is not a real speed decrease, as you just move the point were you add the additional values to the maps. Perhaps I'll run some tests when I have the time. > Mark > > P.S. what do I need to open that file? Is it a SVN patch? it's standard diff format, outputed by git. You can view it with a text editor and apply it with unix "patch" commandline tool or use eclipse->team->apply-patch. it's done agains svn-root, so you have to ignore 2 leading pathnames if you apply it inside the refbot folder. regards wabu _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/