On Wed, 2008-05-14 at 10:21 -0700, Keith Whitwell wrote:

> Nobody can force you to take one path or the other, but it's certainly
> my intention when considering drivers for VRAM hardware to support
> single-copy-number textures, and for that reason, I'd be unhappy to
> see a system adopted that prevented that.

And, GEM on UMA does single-copy texture updates, just as TTM does.
From an object management perspective, GEM isn't very different from
TTM, it's just that the current code is written for UMA, and no-one has
shown code for either of these running on non-UMA hardware.

-- 
[EMAIL PROTECTED]

Attachment: signature.asc
Description: This is a digitally signed message part

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft 
Defy all challenges. Microsoft(R) Visual Studio 2008. 
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to