On Tue, 2005-10-04 at 11:11 +0200, Oliver Schroeder wrote:
> Am Tuesday 04 October 2005 09:26 schrieb George Patterson:
> >
> > The cockpit view of other planes need to be fixed. For those that aren't
> > aware of it. If you view another players/pilot's plane, you only see the
> > cockpit panels and perhasp part of the tail or insignia. This is because
> > the property list isn't send over the network. I think I have explained
> > it right.
> >
> 
> I was not aware that it is possible to switch to another clients cockpit. 
> However, if this really depends on properties which get not transmitted over 
> the network yet, we should disable this in the upcoming release.
> Sending properties over the net is more complicated than sending some values. 
> I will address this in a seperate thread in the next days.
> 

It's not possible. Excuse my explanation. I meant that only the other
planes cockpit panels are viewable from your cockpit and not the whole
plane.

> > Also can we add a "ping" function to flightgear which requests the
> > server to send a packet back to the user's client. This will make is
> > easier to debug people's MP setup. The MP server will not send the
> > player's packets back to itself, fair enough decision except if there is
> > only one player connected.
> 
> I'm not sure what we gain if you (fgfs respectively) can ping the server. If 
> you only want to debug the transmitted data you can simply connect 2 clients 
> directly, without a server in the middle. Note that you can only connect 2 
> clients directly, not more.
> If you only want to know if the server recognises your (or any other) 
> connection, you can simply telnet to the server and see the list of it's 
> clients. The telnet port is commonly CONNECT-PORT +1.
> 

Yes, but just checking if the client is connect demonstrates that the
client is sending the udp packets out okay. It does not show if the
packets are able to get back in through someones firewall/NAT gateway.

We have seen this happen on #flightgear irc channel a few times with a
player saying that they can see other players but not be seen
themselves.

Maybe I'm barking up the wrong tree.


George


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