* Syd&Sandy -- Monday 17 December 2007:
> #0 0xb7b49b25 in __cxa_throw () from /usr/lib/libstdc++.so.6
> #1 0x084a5126 in FGTileLoader::add (this=0xadde67c, tile=0x117c4878)
> at FGTileLoader.cxx:98
OK, that's this code:
tile_path = globals->get_fg_scenery();
if (!tile_path.size())
throw sg_throwable(string("No valid scenery path defined!"));
(And it's not glut's/sdl's fault, that there's no useful error message.
The few exceptions in the tile loader thread aren't displayed properly,
either.)
So, what's wrong with your scenery? FG_SCENERY environment variable
set to garbage? Or a broken --fg-scenery argument in your ~/.fgfsrc?
m.
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