On Sun, 16 Dec 2007 17:38:42 -0600
"Curtis Olson" <[EMAIL PROTECTED]> wrote:
> On the surface, it looks like the problem involves the scenery loader so it
> may also help to know your location when the segfault happens.
>
> On the other hand, line #98 of FGTileLoader.cxx is this:
>
> throw sg_throwable(string("No valid scenery path defined!"));
>
> So you may want to double check your scenery path to make sure that is
> defined and defined correctly.
>
> Regards,
>
> Curt.
>
Hi Curt,
I did remove the scenery path to test , and it loaded that time .... in the
water of course, Im just checking to make sure I didn't re add it to
--fg-scenery incorrectly...
I tried CYVR and KSFO with the same result .... but im beginnig to think I
should do a make clean and try again ... I still think its a screw up on my end
Thanks for the help , if I figure out the problem I'll post the result , if
it's not too embarrasing ;)
Cheers
Syd&Sandy <[EMAIL PROTECTED]>
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