Le 11/01/2012 18:59, Mathias Fröhlich a écrit : > Hi, > > On Sunday, January 01, 2012 11:41:22 Mathias Fröhlich wrote: >> I think then, computing mipmaps for any texture file on the CPU in the >> loader thread should globally improove the situation. >> Also avoiding the compression already in the files should help every use >> case. Except that the on disk memory consumption is higher. >> Well and except that the database loader has more work to do on the CPU. > Ok, checked in is a log message that checks for image formats that depend on > OpenGL extensions not required to be present. > That should at least help people running drivers providing those extensions to > see when they use texture files that do not work fo all. > > Greetings > Mathias > > is there an easy way to disable this message? since i'm using dds texture, it's flooding the console...
jano ------------------------------------------------------------------------------ RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel