Le 11/01/2012 18:59, Mathias Fröhlich a écrit :
> Hi,
>
> On Sunday, January 01, 2012 11:41:22 Mathias Fröhlich wrote:
>> I think then, computing mipmaps for any texture file on the CPU in the
>> loader thread should globally improove the situation.
>> Also avoiding the compression already in the files should help every use
>> case. Except that the on disk memory consumption is higher.
>> Well and except that the database loader has more work to do on the CPU.
> Ok, checked in is a log message that checks for image formats that depend on
> OpenGL extensions not required to be present.
> That should at least help people running drivers providing those extensions to
> see when they use texture files that do not work fo all.
>
> Greetings
> Mathias
>
>
is there an easy way to disable this message?
since i'm using dds texture, it's flooding the console...

jano

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