2012/4/18 Mathias Fröhlich wrote: > Let me be somehow picky: > You are talking about having the houses in the same geometry, that's already > fine. > The next thing to care for is that they are also in a minimum amount of > osg::PrimitiveSet instances. That's about minimizing the amount of draw calls > that happen underneath. The best thing would be to have one single > *DrawElements instance doing the whole geometry in a single draw call.
I think I've already got that covered. I'm using a single osg::PrimitiveSet, and a single list of QUADS/vertices/normals/colors/textureCoords at the leaf of each Quadtree. -Stuart ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel