> Emilian suggested I check random vegetation (which generates many more
> quads), at LOWI with vegetation off/onthe difference is from 50 fps down to
> 30ish, and quad count goes from 100k to 200k - but nothing like what
> happens for buildings with draw / GPU time.
>
> Interesting to note that vegetation takes the vertex count from 500k to 6
> *million*, without anything dying. So I think my card can handle the
> geometry submission.
>
>
Did you try that with the LOWI custom scenery?
I have the same card and run out of memory (opengl) if i use the trees and
a heavy plane like the new 787-8
This never happens with the trees switched off.

Oliver
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