2012/4/26 Björn Kesten : > Vivian: > > A combination of canopy features with individual features scattered > around the edge? > Just like in the Enemy Engaged series of helicopter sims? > > (See picture) > http://www.nexgam.de/media/cache/nexgam/img/articles/8753/Enemy-Engaged-Comanche-vs-Hokum-1.jpg > > I say this would be a viable option for rendering patches of forest. > If the canopy texture can be spiced up with e.g. a bump map, you'd get > a fairly good looking, but still fast result.
IIRC we already have this available, using a geometry shader at very high shader quality settings. I don't recall the landclass that uses it, but I do recall at one point seeing it in-use just off the side of KLVK in the past. Personally, I prefer the look of individual trees, and on my system the trees are less expensive than a geometry shader. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel