Hi Stuart,

> On Wed, Apr 25, 2012 at 10:33 AM, Renk Thorsten wrote:
> > Hm... I'm getting good performance, but the rendering of the random
> > buildings do not seem to go via model-default.eff - they respond
> > to the normal visibility, but not to the terrain haze layer, so
> > they remain visible when I turn on heavy ground fog. Is there a
> > conceptual problem, or can this be fixed?
> 
> You are correct - they aren't using model-default.eff or indeed any
> part of the Effects system right now (which is why they don't work
> properly with Rembrandt either).
> 
> There's no conceptual problem - I just haven't worked out how to
> integrate the Effects properly yet. I'm sure it's a five minute job
> for someone who knows more about the Effects C++ code than I do.

Is there a reason it could be different than for the trees ?
Look in TreeBin.cxx to see how it was done. This was my example to 
do light animations btw.

Regards
-Fred

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