On Wed, Apr 25, 2012 at 9:26 AM, Martin Spott wrote: > Stuart Buchanan wrote: >> I don't believe the town model has been used for some time. It was supersede >> by the random object masking I introduced a while back. > I think what John and Yves are talking about is the introduction of the > various "zone_maison" models for each spot (therefore the term > "point"-geometry) where just a single building is supposed to be > placed: > > http://mapserver.flightgear.org/git/gitweb.pl?p=fgdata;a=blobdiff;f=materials.xml;h=0ccd5813d67dafeb144aa3869ca251570f4d8e5d;hp=aded880617f7f367c08df928abf2cde42a847dea;hb=b67df1d2c2a6a0e16cf5fd16f11eb5585fc27012;hpb=4fc9647ee594f3ae8db638a7186bd42db93437a9 > > .... which leads to pretty obscure effects in many places. > Unfortunately Erik never bothered responding to this issue, therefore > it's uncertain wether he'd silently agree or silently disagree to > reverting the above commit.
I've had a look at the relevant section of the re-organized material.xml file (data/Materials/base/town-buildings.xml), and the "zone_maison" models are no-longer present. I think I simply removed them when I added the terrain masking as they were no-longer required. If random objects/buildings are floating above the surface, then that's a bug in the random object/building code. The random buildings are specifically created with a "basement" extending 10m below the x-y plane so they can be placed on a slope without looking odd. Some of the random objects do not have such a "basement", so may have one bottom edge overhanging on steep ground. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel