> It also seems that some model are not lighted anymore : > http://frbouvi.free.fr/flightsim/fgfs-haze-1.3.gif
The only place models get the effect is if they go via Effects/model-default.eff if they're using their own effect file they are not in the scheme. In addition, neither the random buildings nor the random vegetation in the screenshot are currently implemented in the scheme - that makes it a bit hard to see if there's something going wrong in the screenshot, random buildings and static buildings should have different lighting to dome degree. Do they respond to fog (ground haze slider in Advanced Weather)? Also, what if you simply use Effects/model-default.eff as currently on master (shouldn't really be much of a difference)? I have observed once that models came out very dark, that was fixed by switching the shader on and off, apparently some glitch which I could never reproduce. Spending 3 minutes with Effects/model-default.eff in the merge request branch doesn't reveal anything odd. So, I'm a bit at a loss. * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel